Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching
نویسنده
چکیده
This paper discusses the idea that fandom, as the collection of activities and behaviours relating to the fan identity, has a ludic dimension, and that said dimension merits individual inquiry from a game studies perspective. Furthermore, it is argued that there is mutual benefit in exploring the intersection between fan studies and game studies, which has so far been overlooked in research design and direction.
منابع مشابه
Edutainment, Technotainment and Culture
The notion that education and learning can be linked with ludic, playful and pleasurable experiences is not new. Cicero linked teaching, delight and having an effect on persons. Huizinga has explored dimensions of its long history in Homo ludens. The introduction of computers and the Internet has affected this tradition for the past half century. For at least the past twenty years, concepts suc...
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